Golden Rule of Adding Moving Gameplay Elements
Copied from my Dev Blog So eventually you’re going to have to put in moving/walking/talking elements of various varieties in most any game. Maybe they are lemmings. Maybe they are AI controlled bot...
View ArticleIdea and mockup
Got my basic idea in place. Since there is so little time in this competition I was looking for an idea that I believe will be a good balance of fun with ease of implementation. This theme is fun and...
View ArticleSecond playable build
This is my second playable Flash prototype. Try to draw the enemy spikes and red seeker boxes into the yellow mines for points. If you hit anything on screen you will take damage. Your energy...
View ArticleAVOIDAL – Final!
I submitted my game to the form with 5 minutes to spare! Phew… Play it here in your browser! My game page here on the Ludum Dare blog.
View ArticleAVOIDAL – home found!
AVOIDAL (my August 2010 Ludum Dare entry) and October Challenge entry has found a home! I’m excited to report I finalized on a primary sponsorship deal with Tom Fulp of Newgrounds last week and have...
View ArticleShip and World
Here is the ship in the Shiva 3D engine: Fighter by www.psionic3d.co.uk it’s an old free ship by www.psionic3d.co.uk I have converted to fit in this LD25: ship by www.psionic3d.co.uk And here it is,...
View ArticleDay 3 Gif-a-thon!
There are now enemies! You can blow them up with mines! Turn their remains into useful stuff! Today is over, and I couldn’t be happier with what got done. As you can see from the plethora of animated...
View Article